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Alpha Release #1597 - Cubical
November 17, 2025
by
Reverie Requiem
#cubes, #ordeals
With at least a cube a day for nearly a whole month, there's bound to be plenty to share today. And, I suppose there is! It's been a while, but not since the last commit! Firstly, take a look at the n...
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Alpha Release #1398 - Deep Thoughts
October 19, 2025
by
Reverie Requiem
#cubes, #ordeals
It's been a while, but I've decided working is better than writing a new devlog every three days to a week, and I hope you'd agree. And I have been working, mostly on miscellaneous but nevertheless us...
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Alpha Release #1234 - Playing With Fire
October 02, 2025
by
Reverie Requiem
#cubes, #ordeals
It seems I've decided to turn a coincidence into an inspirational flame. It began with a flamethrower, but then I added a Sunflower, then a Wildfire. So, why not throw in a bunch of other fire-related...
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Alpha Release #1144-1147 - Electric Arc
September 23, 2025
by
Reverie Requiem
#cubes, #ordeals
Today's update is, yes, literally electric. Introducing itself today is Charge, which is technically built on a system that had already existed but was mostly unused until now: cube data. If you've pl...
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Alpha Release #1037 - More Debris
September 16, 2025
by
Reverie Requiem
#cubes, #ordeals
Today's update is again a bit unthemed, with a bunch of minor updates that may or may not bring a lot. Let's start with the cubes and ordeals: ν - Ordeal of Warping - A small chance every time a cube...
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Alpha Release #1001 - From On High
September 12, 2025
by
Reverie Requiem
#cubes, #ordeals
I almost want to apologize for such a quick update, but there was at least a fair amount since last time. Coming a bit early to rush out a few patches, there's a new cube category: 'Unique.' These wil...
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Alpha Release #974-978 - Shepherd
September 10, 2025
by
Reverie Requiem
1
#cubes
I had directly foreshadowed it in the previous devlog, so I suppose it's to be expected what this one is. Yes, we have the first tutorial release! As of the moment, it covers all fundamental controls,...
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Alpha Release #911 - Soundscape
September 07, 2025
by
Reverie Requiem
It for whatever reason came to me, that I could do great things with audio in this game. So, I experimented, and personally, I find what came of my idea to be fascinating. Almost every cube now posses...
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Alpha Release #807 - A Bit of Debris
September 04, 2025
by
Reverie Requiem
#cubes
A bit more than usual to unpack this time, and it's a bit of everything. I'm hoping to discover less bugs and crashes so to slow down all the devlogs and keep expectations away from updates every few...
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Alpha Release #773 - The Moving
September 02, 2025
by
Reverie Requiem
#cubes
This update mostly pertains to movement, mostly on the technical end and as a minor theme, for why not? We have a few movement-related patches, a few cubes that relate to moving (or not moving), and o...
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Alpha Release #744 - Death
August 30, 2025
by
Reverie Requiem
Today's update introduces the game's proper acknowledgement of death, and relatedly, hardcore mode. Okay, aye, I'll admit the game isn't exactly hard, but this doesn't increase the difficulty. Rather,...
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Alpha Release #736 - Keybinding
August 29, 2025
by
Reverie Requiem
#cubes
Yet another release, and so soon! Today you get, most importantly, key rebinding. Almost every key in the game is now rebindable, with the exception of a few niche and optional menu-specific keys. Hop...
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Alpha Release #719 - Impending Doom
August 27, 2025
by
Reverie Requiem
#cubes
With this update comes the release of three new cubes, and a few patches. I complained earlier about the lack of danger within the world, and these three are some of the first few real steps to changi...
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Alpha Release #711 - Autosave
August 25, 2025
by
Reverie Requiem
This update is certainly less awkward than last, but comes with some certainly handy features. Five-minute autosave stands as one of them, and doubly so for the prototype stage of the game where a ran...
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Alpha Release #704 - Major Patch
August 24, 2025
by
Reverie Requiem
Let's begin with the primary details: the player can move vertically again ! Don't ask how I missed that; I couldn't get out a patch the moment I realized, for my internet went down. In addition, I ha...
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Initial Alpha Release #696
August 23, 2025
by
Reverie Requiem
I've decided to make my first release to Itch after picking this project back up, over a year of silence. Provided the niche and complex nature of the game, I'm not expecting much, but I feel Debris i...
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