Alpha Release #719 - Impending Doom
With this update comes the release of three new cubes, and a few patches. I complained earlier about the lack of danger within the world, and these three are some of the first few real steps to changing that: Shadow, Storm, and Apocalypse.
Shadow mimics the player's movement while bearing the Melee effect. Storm inflicts massive damage over an area, while Cascade does the same without falling off, so long as it can continue getting kills. The latter two of these cubes are exceptionally powerful spells and hopefully act well as the entropy and construct equivalents of Mould. Of course, with great power may come great fps tanking; please do report if this happens.

Furthermore, there were two other changes of note:
- Mould comes into play much sooner.
- Autosave setting now properly persists through sessions.
Overall, this was a minor update, but also a reasonable one in terms of shifting the expectations of the game, I feel.
Good luck! - Reverie
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Debris
Survive amidst a falling sky, manipulating the cubes which without end storm your meager plane.
| Status | In development |
| Author | Reverie Requiem |
| Genre | Survival |
| Tags | Crafting, Experimental, java, Open Source, Procedural Generation, Real-Time, Sandbox, terminal, Text based, Top-Down |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
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