Initial Alpha Release #696



I've decided to make my first release to Itch after picking this project back up, over a year of silence. Provided the niche and complex nature of the game, I'm not expecting much, but I feel Debris is now sufficiently ready for a prototype showcase. I believe proper feedback would be the ideal means of furthering this game's development, and possibly more motivating than my former quiet nights alone.
Currently, there is no real development timeline. Instead, the project currently follows a mental list of potential features, and any intriguing ideas for cubes that come to mind. The game is mostly complete on the mechanical end, but is certainly lacking in content, and, I still need to resolve my former reason for placing this project on hiatus - the world doesn't appear dangerous enough as-is. If anyone is interested in discussing or helping with the project, I've founded a Revolt community server available at: https://app.revolt.chat/invite/kq03f1xD
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Debris
Survive amidst a falling sky, manipulating the cubes which without end storm your meager plane.
| Status | In development |
| Author | Reverie Requiem |
| Genre | Survival |
| Tags | Crafting, Experimental, java, Open Source, Procedural Generation, Real-Time, Sandbox, terminal, Text based, Top-Down |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
More posts
- Alpha Release #1597 - Cubical23 days ago
- Alpha Release #1398 - Deep Thoughts52 days ago
- Alpha Release #1234 - Playing With Fire69 days ago
- Alpha Release #1144-1147 - Electric Arc78 days ago
- Alpha Release #1037 - More Debris85 days ago
- Alpha Release #1001 - From On High89 days ago
- Alpha Release #974-978 - Shepherd91 days ago
- Alpha Release #911 - Soundscape94 days ago
- Alpha Release #807 - A Bit of Debris97 days ago
- Alpha Release #773 - The Moving99 days ago
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