Alpha Release #736 - Keybinding
Debris » Devlog
Yet another release, and so soon! Today you get, most importantly, key rebinding. Almost every key in the game is now rebindable, with the exception of a few niche and optional menu-specific keys.

Hopefully, this didn't break anything, but if it didn't, we also have a few more cubes to ponder. In anticipation of how grindy the game would seem to be to gather resources, players now have additional options to brand cubes (check crafting!), alongside a 'secret' addon that applies the Gathering ability. Now, the resources can gather themselves!
Of course, more minor changes were made as usual:
- Most menus can now be exit with the same key used to enter them.
- Cube spawn acceleration was greatly increased and no longer takes over an hour to reach peak.
- Coremine is somewhat more frequent.
- Gathering now erases fragment data, but in exchange is no longer considered 'special.'
- 'Special' abilities are now highlighted bright cyan everywhere, rather than only the library ability listing
- If anyone was wondering why library ability listings sometimes painted their colours cyan, or why mimics didn't assimilate certain abilities, that information is now in the README.
Suffer less! - Reverie
Files
Debris-main.a736.zip 29 MB
Aug 29, 2025
debris-main.zip (Source Code) 2.8 MB
Aug 29, 2025
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Debris
Survive amidst a falling sky, manipulating the cubes which without end storm your meager plane.
| Status | In development |
| Author | Reverie Requiem |
| Genre | Survival |
| Tags | Crafting, Experimental, java, Open Source, Procedural Generation, Real-Time, Sandbox, terminal, Text based, Top-Down |
| Languages | English |
| Accessibility | Configurable controls, Interactive tutorial |
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